Sunday, June 13, 2010

Month 7: 3D Content Creation & Windows Programming 2

Last month I had 3D Content Creation with Josh Fox and Windows Programming 2 with Chuck Rainey. We continue to learn new things everyday. In 3DCC we got a taste of the Artist's struggle when creating assets for games. In WP2 we learned how to make tools, such as tile editors, to help us create games.

3DCC started out with us learning the content pipeline and basic animation terms. We then got first hand experiance designing models with Maya and levels with Unreal Editor. These tools were very complex but we got a good grasp on their basics from modeling to animation to lighting to texturing. We even coded an exporter to get models from Maya mesh files.

We shifted gears in WP2. Where in WP1 we were focused on Windows based games, in WP2 we were more focused on creating tool to help in the development process. It was a nice change of pace from all the games and simulations we have been writing. It gave us a chance to learn a new skill and to create good self-made tools to have in our programming belts. We utilized the Windows Forms in order to do this and even made our own custom controls like a graphics panel and tool window.

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