Friday, April 30, 2010

Month 6: Windows Programming 1, Historical Archetypes and Mythology

Just finished up my 6th month at Full Sail. I am a quarter of the way done with my degree program. By now I am used to the workload and hours. This month we had Windows Programming 1 taught by Chuck Rainey and Rob Muscarella were we learned how to make C-Style Win32 Applications. We also had Historical Archetypes and Mythology taught by Pauline Pedersen and Mark Pursell were we learned many of the world’s great myths as well as how to analyze stories. Dave Arneson, the creator of Dungeons & Dragons, aided this class in design.

In Windows Programming 1 we got a chance to make some games like Tick-Tac-Toe and Pong. We had 2 weeks to make Pong and were encouraged to put our own spin on it either with a theme or gameplay. Many students used bitmaps, sprite sheets and special abilities of their favorite game. Others worked on unique AI, collision detection and physics. I implemented a picture guessing game as my Pong. For the final we had to fix a broken program and make Warcraft Risk.


Pongtionary - this is my version of pong where the player must reveal a picture by scoring points and then guess the picture.


In Historical Archetypes and Mythology we learned about creation myths, Joseph Campbell’s Hero Cycle and Archetypes. We got to find out our own Archetypes as well as come up with our own creation myth. We also had a chance turn our favorite heroes into antiheros and make a game that had the Hero Cycle. He learned about Shamanism, Celtic & Norse myths (Beowulf, Dagda the Good), Asian & Indian myths (Shinto, The Ramayana), Greek myths (The Odyssey), Middle Eastern myths (Gilgamesh, Osiris) as well as King Arthur, Heraldry and color symbolism.