Tuesday, October 12, 2010

Month 11: Structure of Game Production Part 2

This month we finished up our game, Spectrum. It was a long month with many struggles to pull through, but in the end we had an awesome game. Cooperating functionally as a team took some time to get used to, but we were able to work things out and not get hung up on blaming each other.
We encountered some hard to find bugs this month. We had a heap curroption which was caused by releasing a reference to the same object more times than nessesary. We also had installer version errors which was eventually tracked down to an overwritten function that was not declared virtual. During the second week of Sprint 4 we swaped games with another group in order to do testing. We had to write up bug reports for the team we were testing for and fix our own fair share of bugs.

On the last day we held an expo showcaseing our games. This was a great experiance because we knew that there were things wrong with our game but when people sat down to play it they had a lot of fun. A had a great time and learned a lot these last 2 months.



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